| 1. Can we copy the patch? |
Yes, but you will have to contact your
patch designer since the one we used is a local business. |
| 2. How did you handle
check in & what did each troop get?
|
The best way to handle check in, is to
have pre-registration. By having all the information you need prior to the event you
can make a packet up for each troop. In the packet we included name tags, meal
tickets& meal time(since they had an option to buy dinner), Slip to pick up T-Shirt
order, Event Schedule, Event and Camp Instruction and Rules. Make sure that your
Camp Instructions include what each troop camp kaper will be and who they will need to
report to, to receive their kaper ticket needed for check out. |
| 3. What is a ramble:
|
A ramble is a game where you have clues
that sends each group to various places in the camp and then back where they
started. Each group is timed and the group with the shortest time wins the
ramble. To start this you find out how many groups are going to participate.
To do this any group who wants to participate must show up at the time designated on the
schedule. Then you number off the groups. Group #1 starts and then in 15
minutes the next group sets out on the ramble and then 15 minutes later group 3 and so
on. |
| 4. How do you set up a
ramble?
|
You come up with clues that will take
the group to designated places in the camp. The first clue that is given to them might
read: I pledge of Allegiance is what you say, but you be standing in the
place? This clue would take the group to the flag pole. Somewhere around the
flagpole (normally we send it up to the top of the pole, lol) the group will find Clue
#2. The group is take the slip with clue #2 on it read it aloud and go to the
destination on the clue. Each group is timed and the group that has the lowest time
and comes back with all of the slips with the clues on them wins. |
5. There must be rules
for the ramble
what are they?
|
Yes there are. (Note all clues
are numbered and put on slips of paper. There are enough slips in each ziplock back
for every group that participates. It does not matter if there are extras in the
bag) Rules are as follows:1
1. Each group must pick a team leader
2. Each group must put the ziplock bag back where they found it.
3. If the can not find the clue the whole group must come back to
the starting point so someone can go back to help them find
it.
If the bag is not where the judges know it to be then the
groups
in front of them are disqualified. (Make sure you stress
this
point)
4. If you do not have all of the slips when you arrive at the final
destination your team must add 2 minutes for each slip that is
missing. |
6. In the sample Widegame
Schedule
why are there pictures and not troop
#'s?
|
The reason to use graphics for the
Widegame Schedule is to make it easier for everyone. If you make the name tags with
the graphic on them, then each troop knows what schedule to follow. It is also
easier for the people running each station. It is real easy to spot if a troop is in
the wrong place. (If you did not want to get real elaborate, you could just use
colors) |
| 7. What are troop I.D.'s?
|
Troop I.D.'s can be any type of
thing to identify you as a troop. Normally for the contest we have three kinds of
I.D.'s that can be made. T-Shirt, Neck Wear or Head Wear. Rules are it is kept
under $5.00 per person & girl made. Normally for the judging we have different
categories for each type of I.D. Prize given for
1. Fits the theme, 2. Most original, 3. Cutest 4. Best use of recycled items. These four categories are
given for the three I.D. types they can use. Depending on how many troops we give a
1st, 2nd and 3rd place in each category and a honorable mention. Make sure that the
troops know what categories you will be judging in. Also these are made prior to
coming to the event. What you really have to watch for is GIRL MADE. I can not
tell you how many enter troop I.D.'s that are without out a doubt troop made. During
the judging ask the girls questions about how they were made, how long it took, etc.
Another note, Troop I.D.'s are to be worn by the troop on Saturday only, but all day
Saturday. |
| 8. What was served for
Dinner?
|
For this event we served Barbecue which
was catered in. Depending on the size of the event and the facilities available you
might find it cheaper to have volunteer cooks or even to let the troops be responsible for
their own dinner. Remember to get a good price for a catered meal your numbers do
have to be high. |
9. If we are small group
and only need
one dinner time, when should we do
the Midway? |
Because of Day Only, you would need to
have the Midway prior to dinner. I would change the schedule to read Free time from
4:00 to 4:30 and the Midway from 4:30 to 6:00. Have dinner from 6:00 to 7:00 letting
the Day Only's eat first so they can leave when they finish dinner. |
10. How is check out
handled for Day
Only's?
|
Check out for Day Only's should be set
up from 6:00 until the last day only troop has checked out. Even though they are Day
Only's they too should be responsible for kapers. To make sure kapers are done, the
kaper they need to do should be put on their schedule and let them know that it needs to
be done from 4:00 to 4:30 during their free time. Good kapers for Day Only are liter
detail, help clean up & pack widegame stations areas. To make sure they did
their kaper tell them that they will need to get a ticket from the person in charge of
that kaper. At check out make sure that they turn in their evaluation. Once
you have that give the troop their check out envelope with their patches. |
11. How is check out
handled for
Weekend Campers? |
Basically the same way. Having a
person incharge of each camp kaper is the best way to make sure that all camp kapers are
done before troops check out. Troops must present their kaper ticket at check out
before receiving their patches. |
12. How do you solve the
problem of
your troop being shorted because
you are in charge of the event or you
are serving on the committee?
|
As I said on the opening page, you need
to find people from other Service Units to help run the event. (see General Help for Service Unit Weekends) |
13. What should the group
size be for the
Widegame Station and what should
you do if you have more than that
attending the event?
|
Group size depends on the age of the
girls. Use the following as a guide: Ages 5 to 7: no more than 15
Ages 8 to 10: no more than 20
Ages 11 to 13: no more than 25
Ages 14 to 18: no more than 30
If you can mix the ages that will help. I
would make no group more that 25 to 30. Of course it will also depend on the size of
the rooms you will have available to use.
If the group size is larger than 100 to 200, (which
make approximately 40 in each group if 200 attended), then you will need to have
more than one of each station set up. For example when we did the event for 800
girls, we had 160 girls at each station at each scheduled time. To accommodate that
number we had 4 craft areas set up, 2 song and game areas, 4 Be a Clown areas. Since
the Magician could do any size group that made it easy to have only one group. Also
Troop I.D. judging only need one area since they came up as troops, that normally
consisted of 8 to 12 troops to judge during that 45 minutes.
|
14. How long did it take
to plan this
event? |
It normally takes a year to plan an
event of this size. There are things that must be done almost a year out such as
reserving the camp, coming up with a theme, patch design. Putting together a event
committee. If you council offers a training on "How to Plan an Event" I
would advise you to take it. |
| 15. Is a Girl Planning
Board necessary?
|
Yes, as we all know this is a girl
organization. If we want the girls to enjoy the event then input from them is
needed. The Girl Planning Board can help with the following: Theme, Patch design, what kind of activities could be fun,
kind of food to be served, Midway booths, prizes for midway, etc.
They can also help at the actually event |